Graph Traversal, Visit Frequencies, and Priority Queue



Clarifying Report: Graph Traversal, Visit Frequencies, and Priority Queue


1. BFS Traversal Snapshot

This section shows how each node was discovered during the breadth-first search (BFS), along with its parent in the traversal tree. Repeated entries reveal multiple incoming edges or cycles.

Current Node Parent Node Occurrences
org.nanotek.beans.entity.Recording org.nanotek.beans.entity.Isrc 1
org.nanotek.beans.entity.ArtistCredit org.nanotek.beans.entity.Recording 9
org.nanotek.beans.entity.Release org.nanotek.beans.entity.Medium 3
org.nanotek.beans.entity.ReleasePackaging org.nanotek.beans.entity.Release 4
org.nanotek.beans.entity.Language org.nanotek.beans.entity.Release 4

Total unique edges traversed: 28.


2. Visit Frequency Summary

After completing BFS, this table shows how often each class was enqueued (visited). High values flag hubs; low values flag leaves or isolated nodes.

Class Visit Count
ArtistCredit9
AreaType5
ReleaseGroupPrimaryType5
ReleasePackaging4
Language4
ReleaseGroup4
ReleaseStatus4
Area4
Recording3
Release3
LabelType2
ArtistType2
Gender2
MediumFormat1
RecordingAliasType1
InstrumentType1
ReleaseAliasType1
Artist1
WorkType1
Label1
ArtistAliasType1

Total visited elements: 21 of 31 possible nodes.


3. Priority Queue After Scoring

This table lists each class with its computed priority score, sorted from highest to lowest.

Class Priority Score
ArtistCredit31
AreaType24
Recording19
Area15
Release15
ReleaseAliasType14
Track11
ArtistType9
ReleaseLabel9
Artist8
MediumFormat7
ReleaseGroup7
RecordingAliasType7
Label5
ArtistAliasType5
InstrumentType2
Isrc2
WorkType2
Work1
ArtistAlias1
ReleaseAlias1
RecordingAlias1
Instrument1
Medium1
ReleaseStatus0
ReleaseGroupPrimaryType0
Language0
LabelType0
ReleasePackaging0
Gender0
BaseType0

4. Recommendations for Scoring Adjustments

  • Apply inverse-frequency scaling:
    new_score = raw_score / log(visit_count + e)
    This dampens the impact of extremely frequent nodes.
  • Incorporate depth penalty:
    depth_weight = 1 / (1 + distance_from_root)
    Multiply by your existing score so deeper nodes aren’t unfairly deprioritized.
  • Add a “novelty” boost for unvisited or rarely visited nodes

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